How it works
Turn a memecoin into cards. Collect the five a round asks for and split the pot. Every roll also wins you a bag of someone else’s tokens.
Cards
A card is made from a memecoin. Lock a set amount of any activated token, pay a 0.05 SOL fee, and you get one card. You pick the token. Only the rarity is random. How much backs a card is fixed per collection, chosen by whoever activated that token — most aim at roughly one 0.05 SOL fee’s worth.
Your tokens are not spent. They sit behind the card. Turn the card back into tokens whenever you like and you get 99% of them back — the other 1% is burned forever. That is the only thing the card costs beyond the fee, and it makes every remaining token slightly scarcer.
There is no lockup, no cap on how many cards can exist, and no edition size. The only ceiling is how many tokens exist — and it falls every time somebody cashes a card out.
A token has to be activated first
Before any token can become cards, somebody has to register it. That happens once per token, forever — a second attempt for the same token fails on-chain, the collection is named after its token so nobody can squat a good name, and whoever goes first sets the artwork.
Registration can be gated behind a burn of the protocol token, which is currently off on this cluster. When it is on, the tokens are burned rather than collected — a fee that landed in a treasury could be recycled, which would make spamming registrations merely circular. This matters more than it sounds: see the game.
The odds
Every roll draws one of five rarities, at fixed rates:
| Rarity | Chance | Rolls to see one |
|---|---|---|
| Common | 60% | ~2 |
| Uncommon | 25% | ~4 |
| Rare | 10% | ~10 |
| Epic | 4% | ~25 |
| Legendary | 1% | ~100 |
The rarity comes from a block hash that did not exist when you paid. Nobody can see it in advance or steer it — not other players, not us. Anyone can recompute any card’s rarity afterwards and check it.
Every roll is independent. Nothing anyone else pulls changes your odds. There is no pool of Legendaries to run dry and no pity counter filling up.
The game
A round names 5 cards — each one a specific token at a specific rarity. Hold all 5 before the clock runs out and you are in.
Those 5 are drawn evenly from every token that has been activated, and from nothing else. That is the whole reason registration can be gated behind a burn: boards are only worth chasing if the tokens on them are ones people actually hold, and a few thousand junk registrations would name tokens nobody has and make rounds unwinnable.
Everyone who makes it splits the pot equally. Arriving early pays no more than arriving late; it only makes sure you are counted. One entry per wallet.
Winning spends the hand. Claiming your share burns those five cards and returns their locked tokens, minus the 1% burn. So keep the five in your wallet until you claim — selling one in the meantime blocks your share until you hold it again.
The board is always one of three
The bottom three slots never change. A board’s character is its top two cards, and which one you get is drawn by the chain, not chosen by us.
- 70%Common, Uncommon, Rare, Epic, Legendary~141 rolls
- 20%Common, Uncommon, Rare, Epic, Epic~66 rolls
- 10%Common, Uncommon, Rare, Legendary, Legendary~216 rolls
Weighted across the three, a full hand averages about 133 rolls from scratch. That is an average, not a typical result — plenty of people finish in far fewer, and an unlucky minority take far more. You can also just buy a card someone else pulled; it counts the same.
The pool
Not open yet. Until it is, a roll is exactly what the sections above describe and costs nothing more.
The pool is a shelf of token bags. Each one has a price in SOL, set by the person who deposited it. While the pool has bags in it, every roll wins one — guaranteed, on top of the card.
The higher the price on a bag, the rarer it is won. Cheap bags are drawn constantly; the most expensive bag in the pool is the jackpot, and it wears a crown.
If you roll
A roll costs the 0.05 SOL fee plus a small draw charge, shown before you roll. Win a bag and you choose: keep the tokens, or take the depositor’s SOL price instead. Do nothing and you get the tokens. Card rarity odds are completely unaffected by any of this.
If you deposit
Pick an activated token you hold, choose how much to put in, and set your price. You earn an equal share of what every roll is charged, for as long as your bag sits there. When a roll takes your bag, you are paid your price minus a 2% keepback.
You can post a bag whole — rarely won, the headline — or split it into pieces that sell gradually at the same price each. Two rules keep the pool honest, and they apply to everyone: a new bag waits ~3 minutes before it is drawable, and leaving takes ~10 minutes in two steps. Both exist so nobody can join or dodge a draw they have already seen coming.
The draw charge is the average price of the drawable bags plus a 10% surcharge. Because it is an average weighted toward the cheap bags, someone parking an expensive lot barely moves what a roll costs — it just adds a jackpot.
Where fees go
Everything below is enforced on-chain rather than promised, and the pot is funded by play rather than topped up by us.
Every card rolled — 0.05 SOL
| Share | Goes to |
|---|---|
| 50% | The prize pot |
| 40% | Protocol |
| 10% | Buys the protocol token off-market and burns it |
Card sales — 5% royalty
| Share | Goes to |
|---|---|
| 50% | The prize pot |
| 50% | Protocol |
The launch token’s trading fees
| Share | Goes to |
|---|---|
| 75% | The prize pot |
| 25% | Protocol |
A round sweeps 90% of what has built up and leaves 10% behind to seed the next one, so no round ever opens empty. These rates are current settings and can be tuned. What cannot change is the backing: the tokens behind a card are only ever released to whoever holds that card.
Questions
The things that only matter once they happen to you.
Can I get my tokens back?
Any time. Turning a card back into tokens returns 99% of the backing it holds, whoever is holding it. There is no lockup and no waiting.
What if nobody wins a round?
The pot rolls into the next one, and so the next round is bigger. Nothing is refunded, because nothing was staked — entering costs nothing. The same is true of a winner who never claims.
Does someone else pulling a Legendary hurt my odds?
No. Every roll is drawn independently at the fixed rates above. A token whose last ten cards were all Legendary still pays 1% on the next one, and so does one that has never seen a single one.
Who picks the five cards in a round?
Nobody. The round opens first, and its cards are drawn afterwards from a block hash that did not exist when it opened. Anyone can trigger the draw and anyone can recompute it, so the result is checkable rather than trusted.
Why does the same token appear in two slots?
When few tokens have been activated, a round can name the same one more than once. That is intended. You still need a separate card for each slot — one card cannot be counted twice.
Why is my deposit showing as “joining”?
A new bag waits ~3 minutes before it can be drawn or start earning. The randomness a roll uses is settled before the roll lands, so without the wait a bag could be dropped into a draw whose outcome was already decided.
Can I change my price or take my bag back?
Yes, both. Each takes two steps with a ~10 minutes wait in between, for the same reason the join delay exists — otherwise a depositor could pull a bag out of a draw they saw coming. Your bag keeps earning for the first ~7 minutes of that, and stops being drawable at the same moment; the rest of the wait is the tail of rolls that were already priced against it while it was still in the pool.
What happens to my card when I win a round?
Claiming burns the five cards you qualified with and returns their locked tokens, minus the 1% burn, along with your SOL share. So a won round destroys five cards and a slice of token supply with them.
How many cards can exist?
There is no cap. Each one is made by locking its collection’s backing amount, so the ceiling is simply how many tokens exist — and only if every last one were converted. That ceiling falls a little every time somebody cashes a card out, because each conversion burns 1% of the card’s backing.
Can someone squat a good token name?
No. Every token can be activated exactly once, forever, and the collection is named after its token. Whoever goes first sets the artwork. The royalty rate and the minting authority are fixed at creation and cannot be changed by anyone, us included.
Still stuck? The pool and the rounds both show their own numbers live.